// ************************************************ // // Mani Admin Plugin 2010 - Team Fortress 2 // // Last Update V.1.2V // Last Update Time (GMT): // Sat Oct 29 02:03:41 2011 (GMT) // // This file contains definitions that allow // the plugin to handle different mods a bit // more elegantly. Under most circumstances // they will not need to be changed unless // the source mod author releases an update // that requires changes to some of the offsets. // // www.mani-admin-plugin.com // //************************************************* "gametypes.txt" { "version" "3" "Team Fortress" { // Set to 1 if spectator is allowed for this mod "spectator_allowed" "1" // The internal team index for spectators // You can identify this by running ma_teamindex as a spectator "spectator_index" "1" // The group name to identify spectators when running a ma_ command "spectator_group" "#SPEC" // Set to 1 if amx style menus actually work on the mod "hl1_menu_compatible" "1" // Set to 1 if team play is allowed, 0 if not "team_play" "1" // Number of user messages to scan for. Too high a number will // cause the server to crash. 22 okay for all mods at the moment "max_messages" "23" // Team manager entities pattern string "team_manager" "tf_team" // Offsets for voice control, do not change // If your mod has no voice server remove the // voice_control section or comment it out //"voice_control" //{ // "linux_offset" "3" // "win_offset" "2" //} // Offsets for spray hook control, do not change "spray_hook_control" { "linux_offset" "29" "win_offset" "28" } // Offsets for extra spawn points hook "spawn_point_control" { "linux_offset" "2" "win_offset" "2" } // Advanced visual effects offsets, linux should work most of the // time depending on how the server binary has been compiled. // The windows version will probably not work on non-valve mods. // The command ma_offset and ma_offsetscan is not applicable here "advanced_effects" { "enable_linux" "1" // Allow linux advanced effects "enable_win" "1" // Allow windows advanced effects "vfunc_Offset" "12" // Windows virtual function offset (Lance VOrgin) "code_Offset" "111" // Windows code index offset (Lance VOrgin) } "props" { "health" "CBasePlayer.m_iHealth" "render_mode" "CBaseEntity.m_nRenderMode" "render_fx" "CBaseEntity.m_nRenderFX" "colour" "CBaseEntity.m_clrRender" "move_type" "CBaseEntity.movetype" "model_index" "CBaseEntity.m_nModelIndex" "vec_origin" "CBaseEntity.m_vecOrigin" "ang_rotation" "CBaseEntity.m_angRotation" "move_type" "CBaseEntity.movetype" } "vfuncs" { "eye_angles" "131" "set_model_index" "9" "teleport" "107" "eye_position" "130" "give_item" "393" "my_combat_character" "71" "get_velocity" "140" "map_desc" "12" "ignite" "206" "weapon_drop" "258" "user_cmds" "410" "set_observer_target" "367" "weapon_canuse" "255" "weapon_switch" "259" "remove_player_item" "265" "get_weapon_slot" "263" "give_ammo" "249" "commit_suicide" "434" "get_primary_ammo_type" "329" "get_secondary_ammo_type" "330" "weapon_get_name" "322" } "sigs" { "CBaseServer_ConnectClient" { "linux_symbol" "_ZN11CBaseServer13ConnectClientER8netadr_siiiiPKcS3_S3_i" "sigscan" "81 EC ? ? ? ? 56 68 ? ? ? ? 8B F1 FF 15 ? ? ? ? 8B 06 8B 50" "win_type" "Direct" } "NET_SendPacket" { "linux_symbol" "_Z14NET_SendPacketP11INetChanneliRK8netadr_sPKhiP8bf_writeb" "sigscan" "B8 ? ? ? ? E8 ? ? ? ? 53 55 56 8B ? ? ? ? ? ? 57 8B ? ? ? ? ? ? 6A 00" "win_type" "Direct" } } // Setup team structure for mod "teams" { // Handle Blue team "blue" { // Blue team index (use ma_teamindex to find what team index you are on) "index" "3" // Spawn points classname (These don't work on SourecForts) // "spawnpoint_class_name" "info_player_teamspawn" // Log name that is used in your logs for say // events "log_name" "Blue" // Translation number found in english.cfg "translation_index" "926" // Abbrevated translation number found in english.cfg "short_translation_index" "927" // Group ID used when running a ma_ command that affect players "group" "#B" // Setup skin config file names and directories to search under /skins/ "admin_skin" "admin_b" "reserved_skin" "reserved_b" "public_skin" "public_b" } // Handle Red team "red" { // Red team index (use ma_teamindex to find what team index you are on) "index" "2" // Spawn points classname (These don't work on SourecForts) // "spawnpoint_class_name" "info_player_teamspawn" // Log name that is used in your logs for say // events "log_name" "Red" // Translation number found in english.cfg "translation_index" "928" // Abbrevated translation number found in english.cfg "short_translation_index" "929" // Group ID used when running a ma_ command that affect players "group" "#R" // Setup skin config file names and directories to search under /skins/ "admin_skin" "admin_r" "reserved_skin" "reserved_r" "public_skin" "public_r" } } } }