"Games"
{
	/* Left 4 Dead 2 */
	
	/* General Temp Entities */
	"#default"
	{
		"Offsets"
		{
			/* Offset into CBaseTempEntity constructor */
			"s_pTempEntities"
			{
				"windows"	"19"
			}
			"GetTEName"
			{
				"windows"	"4"
				"linux"		"4"
				"mac"		"4"
			}
			"GetTENext"
			{
				"windows"	"8"
				"linux"		"8"
				"mac"		"8"
			}
			"TE_GetServerClass"
			{
				"windows"	"0"
				"linux"		"0"
				"mac"		"0"
			}
		}

		"Signatures"
		{
			"CBaseTempEntity"
			{
				"library"	"server"
				"windows"	"\x55\x8B\xEC\x8B\xC1\x8B\x4D\x08\xC7\x00\x2A\x2A\x2A\x2A\x89"
			}
			"s_pTempEntities"
			{
				"library"	"server"
				"linux"		"@_ZN15CBaseTempEntity15s_pTempEntitiesE"
				"mac"		"@_ZN15CBaseTempEntity15s_pTempEntitiesE"
			}
		}
	}
	
	/* CGlobalEntityList */
	"#default"
	{
		"Signatures"
		{
			/* Functions in CGlobalEntityList */
			"FindEntityByClassname"
			{
				"library"	"server"
				"windows"	"\x55\x8B\xEC\x53\x56\x8B\xF1\x8B\x4D\x08\x57\x85\xC9\x74\x2A\x8B\x01\x8B\x50\x08\xFF\xD2\x8B\x00\x25\xFF\x0F\x00\x00\x40\x03\xC0\x8B\x3C\xC6\xEB\x2A\x8B\x2A\x2A\x2A\x2A\x2A\x85\xFF\x74\x2A\x8B\x5D\x0C\x8B\x37\x85\xF6\x75\x2A\x68\x2A\x2A\x2A\x2A\xFF\x2A\x2A\x2A\x2A\x2A\x83\xC4\x04\xEB\x2A\x39"
				"linux"		"@_ZN17CGlobalEntityList21FindEntityByClassnameEP11CBaseEntityPKc"
				"mac"		"@_ZN17CGlobalEntityList21FindEntityByClassnameEP11CBaseEntityPKc"
			}
		}
	}
	
	/* CBaseEntityOutput::FireOutput */
	"#default"
	{
		"Signatures"
		{
			"FireOutput"
			{
				"library"	"server"
				"windows"	"\x55\x8B\xEC\x81\xEC\x2A\x2A\x2A\x2A\xA1\x2A\x2A\x2A\x2A\x33\xC5\x89\x2A\x2A\x8B\x2A\x2A\x53\x56\x8B\x2A\x2A\x57\x8B\x2A\x2A\x89\x2A\x2A\x2A\x2A\x2A\x89\x2A\x2A\x2A\x2A\x2A\x89\x2A\x2A\x2A\x2A\x2A\xC7"
				"linux"		"@_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f"
				"mac"		"@_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f"
			}
		}
	}
	
	/* IServer interface pointer */
	"#default"
	{
		"Keys"
		{
			/* Signature for the beginning of IVEngineServer::CreateFakeClient.
			 *
			 * The engine binary is not actually scanned in order to look for
			 * this. SourceHook is used to used to determine the address of the
			 * function and this signature is used to verify that it contains
			 * the expected code. A pointer to sv (IServer interface) is used
			 * here.
			 */
			"CreateFakeClient_Windows"	"\x55\x8B\xEC\x8B\x45\x08\x50\xB9\x2A\x2A\x2A\x2A\xE8"
		}
		
		"Offsets"
		{
			/* Offset into IVEngineServer::CreateFakeClient */
			"sv"
			{
				"windows"	"8"
			}
		}

		"Signatures"
		{
			/* CBaseServer object for IServer interface */
			"sv"
			{
				"library"	"engine"
				"linux"		"@sv"
				"mac"		"@sv"
			}
		}
	}
	
	"left4dead2"
	{		
		"Offsets"
		{
			"GiveNamedItem"
			{
				"windows"	"507"
				"linux"		"508"
				"mac"		"508"
			}
			"RemovePlayerItem"
			{
				"windows"	"289"
				"linux"		"290"
				"mac"		"290"
			}
			"Weapon_GetSlot"
			{
				"windows"	"287"
				"linux"		"288"
				"mac"		"288"
			}
			"Ignite"
			{
				"windows"	"222"
				"linux"		"223"
				"mac"		"223"
			}
			"Extinguish"
			{
				"windows"	"225"
				"linux"		"226"
				"mac"		"226"
			}
			"Teleport"
			{
				"windows"	"117"
				"linux"		"118"
				"mac"		"118"
			}
			"CommitSuicide"
			{
				"windows"	"475"
				"linux"		"475"
				"mac"		"475"
			}
			"GetVelocity"
			{
				"windows"	"149"
				"linux"		"150"
				"mac"		"150"
			}
			"EyeAngles"
			{
				"windows"	"140"
				"linux"		"141"
				"mac"		"141"
			}
			"AcceptInput"
			{
				"windows"	"43"
				"linux"		"44"
				"mac"		"44"
			}
			"SetEntityModel"
			{
				"windows"	"26"
				"linux"		"27"
				"mac"		"27"
			}
			"WeaponEquip"
			{
				"windows"	"280"
				"linux"		"281"
				"mac"		"281"
			}
			"Activate"
			{
				"windows"	"35"
				"linux"		"36"
				"mac"		"36"
			}
			"PlayerRunCmd"
			{
				"windows"	"453"
				"linux"		"454"
				"mac"		"454"
			}
			"GiveAmmo"
			{
				"windows"	"273"
				"linux"		"274"
				"mac"		"274"
			}
		}
		
		"Keys"
		{
			"GameRulesProxy"	"CTerrorGameRulesProxy"
		}
	}
}